When the book is opened, Atrus asks the Stranger to bring him a final page that is hidden on Myst Island without it, he cannot bring his sons to justice. In truth, it leads to D'ni, where Atrus is imprisoned. They claim that it is a book like their own that will trap the Stranger. īoth brothers beg the Stranger not to touch the green book that is stored in the same location as their last pages. ![]() The Stranger is left with a choice to help Sirrus, Achenar, or neither. If the Stranger gives either brother their fifth page, they will be free. After collecting four pages, the brothers can talk clearly enough to tell the Stranger where the fifth page is hidden. Each brother maintains that the other brother cannot be trusted. As the Stranger adds more pages to these books, the brothers can speak more clearly. These pages can then be placed in the corresponding books. The Stranger must visit each Age, find the red and blue pages hidden there, and return to Myst Island. However, the books are missing several pages, so the sons' messages are at first unclear, and riddled with static.Īs the Stranger continues to explore the island, more books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. From the panels of their books, Sirrus and Achenar tell the Stranger that Atrus is dead, each claiming that the other brother murdered him, and plead for the Stranger to help them escape. Atrus writes special "linking books" that transport people to the worlds, or "Ages", that the books describe. ![]() These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Myst contains a library where two additional books can be found, colored red and blue. Placing his hand on the last page, the Stranger is whisked away to the world described, and is left with no choice but to explore the island. The Stranger reads the book and discovers a detailed description of an island world called Myst. The game's instruction manual explains that an unnamed person known as the Stranger stumbles across an unusual book titled "Myst". Myst's success spawned four direct video game sequels as well as several spin-off games and novels. Myst helped drive adoption of the then-nascent CD-ROM format. The game was the best-selling PC game, until The Sims exceeded its sales in 2002. ![]() Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game has several endings, depending on the course of action the player takes. Clues found in each of these Ages help to reveal the back-story of the game's characters. ![]() There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as "Ages". Myst puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. Remakes and ports of the game have been released for Sega Saturn, Microsoft Windows, Atari Jaguar CD, 3DO, CD-i, PlayStation, AmigaOS, PlayStation Portable, Nintendo DS, and iOS by publishers Midway Games, Sunsoft, and Mean Hamster Software. The Millers began working on Myst in 1991 and released it for the Mac OS computer on Septemit was developer Cyan's largest project to date. It was developed by Cyan (now Cyan Worlds), a Spokane, Washington––based studio, and publishedand distributed by Brøderbund. Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller.
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